ARC RAIDERS

Plan the raid. Loot the Rust Belt. Get topside and back alive.

Skill Tree

All 45 nodes across Conditioning, Mobility and Survival. Plan your 76 points, respect prerequisites, and see what the community rates as must-have.

Points spent0/76 (0%)

Conditioning

0 pts

Shields, carrying capacity, melee and recovery. The tank branch.

Tier gates: 15 points opens mid-tier, 36 opens the capstones.

Tier 1

Used To The Weight

must-have

Wearing a shield doesn't slow you down as much.

S-tier in nearly every tier list; essential for medium/heavy shield users.

0/5

Tier 2

Blast-Born

skip

Your hearing is less affected by nearby explosions.

Requires: Used To The Weight

0/5

Gentle Pressure

situational

You make less noise when breaching.

Requires: Used To The Weight

0/5

Tier 3

Fight Or Flight

must-have

When you're hurt in combat, regain a fixed amount of stamina. Has a cooldown between uses.

Requires: Blast-Born

S-tier universal pick; keeps you mobile mid-fight.

0/5

Proficient Pryer

good

Breaching doors and containers takes less time

Requires: Gentle Pressure

Listed under Conditioning by arc-raiders.org; some guides file it under Survival. Great for looters.

0/5

Tier 4

Survivor's Stamina

good

When you're critically hurt, your stamina regenerates faster.

Requires: Fight Or Flight

Cheap 1-pointer, useful for escaping fights.

0/1

Unburdened Roll

good

If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina.

Requires: Proficient Pryer

1-point lifesaver in firefights.

0/1

Tier 5

A Little Extra

good

Breaching an object generates resources.

Requires: Survivor's Stamina, Unburdened Roll

Cheap free-materials node for looters.

0/1

Downed But Determined

situational

When you're downed, it takes longer before you collapse.

Requires: Survivor's Stamina

Only useful in squads where a revive is possible; skip for solos.

0/5

Effortless Swing

skip

Melee abilities cost less stamina.

Requires: Unburdened Roll

0/5

Tier 6

Loaded Arms

good

Your equipped weapon has less impact on your encumbrance.

Requires: A Little Extra

Cheap 1-point node; helps heavy-weapon (Launcher/LMG) loadouts.

0/1

Turtle Crawl

skip

While downed, you take less damage.

Requires: Downed But Determined

Squad-only niche.

0/5

Sky-Clearing Swing

situational

You deal more melee damage to drones.

Requires: Effortless Swing

0/5

Tier 7

Back On Your Feet

good

When you're critically hurt, your health regenerates until a certain limit.

Requires: Turtle Crawl, Loaded Arms

Saves bandages; strong for solos.

0/1

Flyswatter

good

A single melee attack destroys a Tick, Pop, Wasp and Turret.

Requires: Sky-Clearing Swing, Loaded Arms

Fun and ammo-saving, but expensive to reach.

0/1

Mobility

0 pts

Stamina, climbing, vaulting, rolling and sprint speed. The movement branch.

Tier gates: 15 points opens mid-tier, 36 opens the capstones.

Tier 1

Nimble Climber

good

You can climb and vault more quickly.

0/5

Tier 2

Marathon Runner

must-have

Moving around costs less stamina.

Requires: Nimble Climber

Consensus #1 skill in the game.

0/5

Slip and Slide

situational

You can slide further and faster.

Requires: Nimble Climber

Strong diminishing returns; 1-2 points at most.

0/5

Tier 3

Youthful Lungs

must-have

Increase your max stamina.

Requires: Marathon Runner

0/5

Sturdy Ankles

situational

You take less fall damage when falling from a non-lethal height.

Requires: Slip and Slide

0/5

Tier 4

Carry The Momentum

must-have

After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses.

Requires: Youthful Lungs

S-tier 1-point node; core of 'infinite stamina' builds.

0/1

Calming Stroll

good

While walking, your stamina regenerates as if you were standing still.

Requires: Sturdy Ankles

0/1

Tier 5

Crawl Before You Walk

skip

When you're downed, you crawl faster.

Requires: Carry The Momentum, Calming Stroll

0/5

Effortless Roll

good

Dodge Rolls cost less stamina.

Requires: Carry The Momentum

0/5

Off The Wall

situational

You can Wall Leap further.

Requires: Calming Stroll

0/5

Tier 6

Vigorous Vaulter

good

Vaulting is no longer slowed down while exhausted.

Requires: Crawl Before You Walk

0/1

Heroic Leap

good

You can Sprint Dodge Roll further.

Requires: Effortless Roll

0/5

Ready To Roll

situational

When falling, your timing window to perform a Recovery Roll is increased.

Requires: Off The Wall

0/5

Tier 7

Vaults on Vaults on Vaults

good

Vaulting no longer costs stamina.

Requires: Heroic Leap, Vigorous Vaulter

0/1

Vault Spring

good

Lets you jump at the end of a vault.

Requires: Ready To Roll, Vigorous Vaulter

0/1

Survival

0 pts

Looting speed, stealth, in-raid crafting and hacking. The scavenger branch.

Tier gates: 15 points opens mid-tier, 36 opens the capstones.

Tier 1

Agile Croucher

good

Your movement speed while crouching is increased.

0/5

Tier 2

Looter's Instincts

must-have

When searching a container, loot is revealed faster.

Requires: Agile Croucher

Consensus first Survival pick.

0/5

Revitalizing Squat

good

Stamina regeneration while crouched is increased.

Requires: Agile Croucher

0/5

Tier 3

Silent Scavenger

good

You make less noise when looting

Requires: Looter's Instincts

Strong for solo/stealth players.

0/5

In-Round Crafting

must-have

Unlocks the ability to field-craft items while topside.

Requires: Revitalizing Squat

S-tier 1-pointer.

0/1

Tier 4

Suffer In Silence

situational

While critically hurt, your movement makes less noise.

Requires: Silent Scavenger

0/1

Good As New

good

While under a healing effect, stamina regeneration is increased.

Requires: In-Round Crafting

0/1

Tier 5

Traveling Tinkerer

good

Unlocks additional items to field craft.

Requires: Suffer In Silence, Good As New

0/1

Broad Shoulders

must-have

Increases the maximum amount of items you can carry.

Requires: Suffer In Silence

0/5

Stubborn Mule

good

Your stamina regeneration is less affected by being over-encumbered.

Requires: Good As New

0/5

Tier 6

One Raider's Scraps

skip

When looting Raider containers, you have a small chance of finding additional field-crafted items.

Requires: Traveling Tinkerer

Widely rated D-tier: low chance, junk outputs.

0/5

Looter's Luck

must-have

While looting, there's a chance to reveal twice as many items at once.

Requires: Broad Shoulders

0/5

Three Deep Breaths

situational

After an ability drains your stamina, you recover more quickly.

Requires: Stubborn Mule

0/5

Tier 7

Security Breach

good

Lets you breach Security Lockers.

Requires: Looter's Luck, One Raider's Scraps

Top money-making capstone for looters.

0/1

Minesweeper

situational

Mines and explosive deployables can be defused when in close proximity.

Requires: Three Deep Breaths, One Raider's Scraps

0/1

Star marks major (single-rank) nodes. Ratings are community consensus as of September 2026 and will shift with the Frozen Trail skill rework.