ARC RAIDERS
Plan the raid. Loot the Rust Belt. Get topside and back alive.
Skill Tree
All 45 nodes across Conditioning, Mobility and Survival. Plan your 76 points, respect prerequisites, and see what the community rates as must-have.
Conditioning
0 ptsShields, carrying capacity, melee and recovery. The tank branch.
Tier gates: 15 points opens mid-tier, 36 opens the capstones.
Tier 1
Used To The Weight
must-haveWearing a shield doesn't slow you down as much.
S-tier in nearly every tier list; essential for medium/heavy shield users.
Tier 2
Blast-Born
skipYour hearing is less affected by nearby explosions.
Requires: Used To The Weight
Gentle Pressure
situationalYou make less noise when breaching.
Requires: Used To The Weight
Tier 3
Fight Or Flight
must-haveWhen you're hurt in combat, regain a fixed amount of stamina. Has a cooldown between uses.
Requires: Blast-Born
S-tier universal pick; keeps you mobile mid-fight.
Proficient Pryer
goodBreaching doors and containers takes less time
Requires: Gentle Pressure
Listed under Conditioning by arc-raiders.org; some guides file it under Survival. Great for looters.
Tier 4
Survivor's Stamina
goodWhen you're critically hurt, your stamina regenerates faster.
Requires: Fight Or Flight
Cheap 1-pointer, useful for escaping fights.
Unburdened Roll
goodIf your shield breaks, your first Dodge Roll within a few seconds does not cost stamina.
Requires: Proficient Pryer
1-point lifesaver in firefights.
Tier 5
A Little Extra
goodBreaching an object generates resources.
Requires: Survivor's Stamina, Unburdened Roll
Cheap free-materials node for looters.
Downed But Determined
situationalWhen you're downed, it takes longer before you collapse.
Requires: Survivor's Stamina
Only useful in squads where a revive is possible; skip for solos.
Effortless Swing
skipMelee abilities cost less stamina.
Requires: Unburdened Roll
Tier 6
Loaded Arms
goodYour equipped weapon has less impact on your encumbrance.
Requires: A Little Extra
Cheap 1-point node; helps heavy-weapon (Launcher/LMG) loadouts.
Turtle Crawl
skipWhile downed, you take less damage.
Requires: Downed But Determined
Squad-only niche.
Sky-Clearing Swing
situationalYou deal more melee damage to drones.
Requires: Effortless Swing
Tier 7
Back On Your Feet
goodWhen you're critically hurt, your health regenerates until a certain limit.
Requires: Turtle Crawl, Loaded Arms
Saves bandages; strong for solos.
Flyswatter
goodA single melee attack destroys a Tick, Pop, Wasp and Turret.
Requires: Sky-Clearing Swing, Loaded Arms
Fun and ammo-saving, but expensive to reach.
Mobility
0 ptsStamina, climbing, vaulting, rolling and sprint speed. The movement branch.
Tier gates: 15 points opens mid-tier, 36 opens the capstones.
Tier 1
Nimble Climber
goodYou can climb and vault more quickly.
Tier 2
Marathon Runner
must-haveMoving around costs less stamina.
Requires: Nimble Climber
Consensus #1 skill in the game.
Slip and Slide
situationalYou can slide further and faster.
Requires: Nimble Climber
Strong diminishing returns; 1-2 points at most.
Tier 3
Youthful Lungs
must-haveIncrease your max stamina.
Requires: Marathon Runner
Sturdy Ankles
situationalYou take less fall damage when falling from a non-lethal height.
Requires: Slip and Slide
Tier 4
Carry The Momentum
must-haveAfter a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses.
Requires: Youthful Lungs
S-tier 1-point node; core of 'infinite stamina' builds.
Calming Stroll
goodWhile walking, your stamina regenerates as if you were standing still.
Requires: Sturdy Ankles
Tier 5
Crawl Before You Walk
skipWhen you're downed, you crawl faster.
Requires: Carry The Momentum, Calming Stroll
Effortless Roll
goodDodge Rolls cost less stamina.
Requires: Carry The Momentum
Off The Wall
situationalYou can Wall Leap further.
Requires: Calming Stroll
Tier 6
Vigorous Vaulter
goodVaulting is no longer slowed down while exhausted.
Requires: Crawl Before You Walk
Heroic Leap
goodYou can Sprint Dodge Roll further.
Requires: Effortless Roll
Ready To Roll
situationalWhen falling, your timing window to perform a Recovery Roll is increased.
Requires: Off The Wall
Tier 7
Vaults on Vaults on Vaults
goodVaulting no longer costs stamina.
Requires: Heroic Leap, Vigorous Vaulter
Vault Spring
goodLets you jump at the end of a vault.
Requires: Ready To Roll, Vigorous Vaulter
Survival
0 ptsLooting speed, stealth, in-raid crafting and hacking. The scavenger branch.
Tier gates: 15 points opens mid-tier, 36 opens the capstones.
Tier 1
Agile Croucher
goodYour movement speed while crouching is increased.
Tier 2
Looter's Instincts
must-haveWhen searching a container, loot is revealed faster.
Requires: Agile Croucher
Consensus first Survival pick.
Revitalizing Squat
goodStamina regeneration while crouched is increased.
Requires: Agile Croucher
Tier 3
Silent Scavenger
goodYou make less noise when looting
Requires: Looter's Instincts
Strong for solo/stealth players.
In-Round Crafting
must-haveUnlocks the ability to field-craft items while topside.
Requires: Revitalizing Squat
S-tier 1-pointer.
Tier 4
Suffer In Silence
situationalWhile critically hurt, your movement makes less noise.
Requires: Silent Scavenger
Good As New
goodWhile under a healing effect, stamina regeneration is increased.
Requires: In-Round Crafting
Tier 5
Traveling Tinkerer
goodUnlocks additional items to field craft.
Requires: Suffer In Silence, Good As New
Broad Shoulders
must-haveIncreases the maximum amount of items you can carry.
Requires: Suffer In Silence
Stubborn Mule
goodYour stamina regeneration is less affected by being over-encumbered.
Requires: Good As New
Tier 6
One Raider's Scraps
skipWhen looting Raider containers, you have a small chance of finding additional field-crafted items.
Requires: Traveling Tinkerer
Widely rated D-tier: low chance, junk outputs.
Looter's Luck
must-haveWhile looting, there's a chance to reveal twice as many items at once.
Requires: Broad Shoulders
Three Deep Breaths
situationalAfter an ability drains your stamina, you recover more quickly.
Requires: Stubborn Mule
Tier 7
Security Breach
goodLets you breach Security Lockers.
Requires: Looter's Luck, One Raider's Scraps
Top money-making capstone for looters.
Minesweeper
situationalMines and explosive deployables can be defused when in close proximity.
Requires: Three Deep Breaths, One Raider's Scraps
Star marks major (single-rank) nodes. Ratings are community consensus as of September 2026 and will shift with the Frozen Trail skill rework.